Studying Scrum and DOING Scrum are very different. Studying is just the first step. There’s much more value to be extracted from doing. In this meeting, you will see what real Scrum looks like. You’ll participate in a complete simulation, building a complex product. You won’t have all the answers at the start of the game….
This meeting is an experiental workshop. You’ll be one of a team of 4 or 5 people, thrown into the deep end of the pool to explore spikes, story sizing, team dynamics, sprints, pulling the “what”, defining the “how”, conducting Sprint reviews including demos and retros. In the workshop you build a very complex product in a timebox with your team. Each iteration ends in minutes and you must deliver a value when the iterations are over. There are all sorts of surprises in this workshop, including some key learnings about team dynamics, team composition, experimentation, and some mid-course corrections. This is a fast-paced Scrum simulation experience.
Because of the limited space, only THIRTY participants will get in. Your registration is an EXPLICIT commitment to attend. This is first-come, first served. There is no money cost to attend and you are expected to be present if you register. Please do not register casually.
About The Presenter:
Daniel Mezick is an Executive and Agile Coach at www.FreeStandingAgility.com, a team of Agile coaches based in New England. Daniel has coached hundreds of teams adopting Agile since 2008. He is a frequent speaker at Agile conferences and a founder of the www.AgileBoston.org user group. His book www.TheCultureGame.com describes 16 patterns and practices derived from Agile that any team can use to bring more learning, engagement and productivity to the world of work. Learn more at www.DanielMezick.com, reach Daniel on Twitter @DanMezick, emailhim at dan@newtechusa.net, or call him at 203 915 7248.
Where:
MICROSOFT CORPORATION
Pondview Corporate Center
74 Batterson Park Rd., #100
Farmington, CT 06032
Putting User Stories into business value order is a key tenet of Agile, but that’s just the first step. There’s much more value to be extracted from your user stories using specific story splitting techniques combined with reducing cycle time. By splitting user stories you can separate the gold from the dirt as well as reduce the cost of implementation.
This session will cover a variety of methods for splitting user stories including the split by “create/read/update/delete” method, the split by acceptance test method, and the split by value method. These techniques can produce even more value when combined with frequent grooming and Kanban flow which will also be covered.
About The Presenter:
Damon Poole is Chief Agilist in Eliassen Group’s Agile practice. His 22 years of software experience spans from small collocated teams all the way up global development organizations with hundreds of teams. He writes frequently on the topic of Agile development, is the author of the web book “Do It Yourself Agile,” and a pioneer in the area of Multistage Continuous Integration and mixing Scrum and Kanban. Damon has spoken at numerous conferences including Agile and Beyond 2010-2012, Agile Business Conference, Q-Con, Agile 2008-2012, and Agile Development Practices. He is also a co-founder and past CEO and CTO of AccuRev where he created multiple award winning products including AccuRev and AccuWorkflow.
Where:
MICROSOFT CORPORATION
Pondview Corporate Center
74 Batterson Park Rd., #100
Farmington, CT 06032
Richard set a record when he facilitated a six-week-long Open Space with his software development team. This is unique: they are the only people in the world to have held Open Space for such a long time. They pushed the limits of Open Space Technology, discovering both what it’s great at and its limitations. Richard will share the highlights of what they learned: what worked, what didn’t work, and the surprising results.
At this session you will learn:
Open Space Technology: what it is, how to facilitate it
The importance of a real problem for a great Open Space, and how Open Space is exactly the right tool for organizing a group of people to solve it
How to prepare for Open Space
A radical use of Open Space: use it to manage your team for extended periods of time
How to facilitate Open Space well
As a facilitator, which seductive shortcuts should you avoid?
Unexpected positive and negative outcomes
About The Presenter:
Richard Kasperowski is an Agile coach-manager. He leads the software dev team for one of the world’s largest social identity systems, coaches Agile software teams around the world, and is the founder of Nokia’s Boston-area Agile community. He contributes to the larger Agile and Scrum community in the United States and elsewhere. Read more about Richard at http://kasperowski.com and follow him at @rkasper.
Where:
MICROSOFT CORPORATION
Pondview Corporate Center
74 Batterson Park Rd., #100
Farmington, CT 06032
The Product Owner role is essential in Scrum. Get this right, and your product delights end-users and customers. Play this role ineffectively and you have a failed Scrum implementation.
This month’s meeting is about work with Product Owners and how to be effective in the role of Product Owner. Agile Coach Frank Saucier from FreeStandingAgility brings a tutorial presentation and a set of group activities that convey an understanding of the Product Owner role.
Presentation: EFFECTIVE PRODUCT OWNERSHIP
Ken Schwaber says “The Product Owner role is both challenging and rewarding.” The Scrum Guide says “The Product Owner may not be the Scrum Master.” It also says “The Product Owner is a single person.”
“As a [user], I want to…”
If you’ve written requirements as stories, you are probably very familiar with this phrase, but who exactly is the user we are talking about?
Ultimately, the Product Owner role’s primary task is to create a Product Backlog. How exactly does this magic happen? Who makes a good Product Owner? Who selects or nominates the Product Owner? Attend this session to learn:
How to select a Product Owner
How to work with the Product Owner to build a backlog
How to effectively occupy the Product Owner role in your organization
What skills are essential to be a good Product Owner
Specific guidance on how to gather requirements, assess value & make frequent trade-off decisions
What the Product Owner DOES NOT do
Sources of more guidance, resources and information
If you are a project sponsor or executive considering agile or Scrum, you do not want to miss this presentation.
Attend this session to learn the inside scoop on tips, tricks and techniques for occupying the role and/or interacting with the person in the role of the Product Owner
About The Presenter:
Frank Saucier is an Agile coach and trainer at FreeStanding Agility. He delivers experiential Agile training courses and Agile coaching. Frank works with company leaders, conducts team starts and provides Agile coaching guidance to teams, managers, and project sponsors. His Agile coaching and training experience includes work with individuals and teams from Aetna Insurance, MetraTech, Mass Mutual Insurance, F5 Networks, and Philips Electronics.
Frank has over 20 years experience in software and technology spanning software development, computer engineering, application engineering, technology marketing, & project management. He has domain expertise in Enterprise Mobile, Insurance, Financial Systems, Design Automation, Defense Systems, and Web Technologies. Reach Frank by email at franks@freestandingagility.com
This month’s meeting is about creating and generating Personas to help gather and make sense of complex software requirements. Personas provide a named profile for a user type. This profile is useful for describing a user in detail, and generating and understanding user stories and the overall requirements.
Presentation: WHO ARE THE USERS IN YOUR USER STORIES ??
“As a [user], I want to…”
If you’ve written requirements as stories, you are probably very familiar with this phrase, but who exactly is the user we are talking about?
Very often we resort to generic role titles.
You’ve likely found that many conversations still revolve around, “I think we should” rather than about what your target users would need.
In the absence of having real users give feedback on a regular basis, we often resort to abstractions such as market segments, but it is very difficult to make detailed design decisions based on broad segments.
Personas solve this problem by creating a realistic profile that represents a segment.
In this presentation, I’ll outline what personas are, why they are useful, and how to create them.
By the end, you will have techniques you can use immediately to create assumptive personas and start focusing your team.
Jeremy Kriegel has been designing great user experiences (UX) for 15 years. Just as we need to understand the needs and context of users to craft a design solution, Jeremy believes that success also requires us to look at the business context to craft an appropriate design process.
From start-ups to Fortune 100 companies, as a consultant or on an internal team, he has seen a lot of different scenarios that each required their own approach. He brings this diversity of experience to bear in adapting UX to agile methodologies, finding the balance appropriate for each business.
Currently, Jeremy leads the UX team at Cambridge Interactive Development Corp, the company behind Everest Poker and the Everest Gaming suite.
This is an AFTERNOON 1/2 day Agile conference and community event, designed for you to easily attend during your working day. You work the AM, go to lunch in your usual way, and then BOOK OFF the rest of the day to enjoy some of the best Agile sessions found anywhere!
AGILE FOR REAL is about real practitioners doing real Agile in Connecticut and Massachusetts. In addition to hearing genuine and unvarnished experience reports, you will also receive a GUIDED TOUR of the offices and Agile working groups of CNC Software. CNC Software started with Agile in 2011 and never looked back. Using a mix of Agile coaching and gut feel, CNC Software has emerged as a leading practitioner of Agile in Connecticut. By attending this event, you will gain access to a guided tour of how CNC Software is using Agile to build mission-critical software used by the likes of United Technologies, Harley Davidson and hundreds of smaller manufacturing organizations.
This event features the tour of CNC Software, so you can see how Agile looks and feels IN FACT and not just in books, seminars and web pages. Come and see how a real company based in Connecticut is using Agile to increase quality, deliver working software frequently, and delight customers.
The AGILE FOR REAL event includes:
In-depth, hard-hitting experience reports where you can ask hard questions of the presenters
A tour of the CNC Software facility and a walking narrative of their Agile story
Interactions with the now-Agile sponsors, developers and testers at CNC Software
Socializing with your Agile Connecticut peers over beverages and light food.
This event of the Agile Connecticut User Group starts at 1PM and ends promptly at 5PM. If you are implementing Agile in your organization in Connecticut, you do not want to miss this event!!
SCHEDULE
Take an early lunch and plan to arrive promptly at 1230PM. During each 45-minute session, up to 30 attendees can sign up for the tour of the CNC Software Agile software development implementation. You will:
Engage in a guided stand-up tour of CNC Software’s Agile teams and work spaces,
Meet the sponsors, Product Owners, Scrum Masters and Team members and Testers
Interact with Q&A, take pictures, and get a sense of what it is to enable REAL AGILE at your company.
These are the sessions planned for the AGILE FOR REAL event:
Brian Summers and Joe Tindal of CNC SOFTWARE on:
WHAT REAL AGILE LOOKS LIKE AT CNC SOFTWARE/MASTERCAM
Brian Summers is CEO and Joe Tindal is Senior Project Manager at MASTERCAM. They started implementing Agile in the company in 2011. Come and here their story about the god, the bad and the ugly of adopting Agile “all the way”.
Richard Kasperowski of NOKIA on:
AGILE TRANSFORMATION AT NOKIA
Richard Kasperowski spent several months in Finland and functioned as an in-house change agent. As a manager, he functioned as an in-house Agile coach and led a transformation at Nokia that was far from simple. He used a variety of techniques over a period of several months. Attend this session to find out how he did it.
Robin Thierfield, Curtis Yanko & Jean LaPorte of CIGNA on:
Agile Adoption at Cigna
Cigna has been using Agile practices since 2009 and has experienced varying levels of success throughout the organization. Our discussion with focus three components: 1) Agile practices, implementation and challenges, 2) Software engineering practices to support Agile, and 3) Enterprise Agile at Cigna.
Dan Mezick of New Technology Solutions on
IMPLEMENTING AGILE WITH OPEN SPACE AT CIDC CORPORATION
Dan Mezick started with Agile in 2006 and started with Agile coaching in 2008 in Connecticut. Since then he has coached and consulted to dozens of organizations across America. In 2011 he coached at CIDC, a game developer in Cambridge MA. It was during this engagement that he learned about the power of Open Space to transform organizations. Come to this session to hear his story, and learn how to use the power of Open Space in your own Agile adoption planning.
AGILE REQUIREMENTS: PART 02. This is a multi-part series on gathering requirements. Do not worry if you missed PART1, you can hop right in.
Without good requirements, you cannot do good Agile. You need to know how to collect, gather and define requirements. Attend this meeting to learn how to build a real Product Backlog !
Everyone wants to know how to define requirements at the start of an Agile project. Old-school requirements insist that we do analysis, get PERFECT requirements, then do design, then development, then test. Sound familiar??
The results are in: this is a very ineffective approach to creating GREAT software.
The mechanics of creating requirements in an Agile way is very visual, tactile and collaborative. How we do requirements is the very heart of Agile. To really understand software Agility, you must experience how we gather and define requirements.
WARNING:Agile Requirements Gathering might cause discomfort and/or pain in the neck. May cause shortness of breathe in some individuals in Business Analysts and Project Managers using ‘waterfall’ approaches to requirements gathering.
Attend to find out how to start gathering requirements in an Agile way!
AGILE REQUIREMENTS: PART 02. This is a multi-part series on gatehring requirements. Do not worry if you missed PART1, you can hop right in.
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WHO SHOULD ATTEND
All who have an interest in great software with others can attend this meeting. Persons not comfortable creating great software with others may not enjoy this meeting.
Managers, directors and project sponsors as well as executives will get a great deal out this meeting.
Team members and project leaders new to Agile who are looking to really get going with Agile projects
Everyone in Connecticut who cares about genuine and authentic Agile adoptions in their workplaces may want to be at this meeting.
Everyone exits this meeting ready to go with Agile Requirements Gathering teachings, knowledge and direct experience.
WHAT YOU LEARN AT THIS EVENT:
How to generate enough good requirements to actually start coding in as little as 2 hours
How and why using index cards and facilitated meetings create great requirements
Why “user stories” make perfect sense for gathering requirements
What a “persona” is, and how to leverage them to create requirements
How to generate 60 ACTIONABLE requirements per hour
What a User Story Map is good for, and why you care
How avoid soul-sucking death march meetings, and replace them with fun, energizing and productive episodes of learning as you gather requirements
How to teach Agile Requirements Gathering to others in your organization
ABOUT THE SPEAKER
DAN MEZICK
Dan Mezick is an expert adviser on Agile who delivers Agile coaching and guidance to teams, departments and corporate executives. As skilled Open Space facilitator, he has pioneered the use of Open Space in Boston and is the Open Space facilitator for the Agile NYC Open Space 2012 conference held February 27, 2012.
He is the author of The Culture Game, a book of practices, derived from Agile, that managers use to promote more learning and agility inside their teams and the wider organization. He is a frequent speaker at Agile and management conferences and is the keynote speaker for the Northeast Quality Conference 2012.
His coaching clients include Mass Mutual, Hartford Insurance, CIGNA, Sikorsky Aircraft, Zappos Insights, Orpheus Orchestra, and dozens of mid-size organizations.
This is a facilitated workshop. You exit with direct experience gathering and generating genuine Agile Requirements. We focus on a specific web-based application and generate requirements in small facilitated groups.
630PM Intro to Agile and Scrum (with cheese and crackers) Dan Mezick
700PMBREAK. Food, beverages, socializing
715PM Exercise: Persona Generation
740PM Exercise: User Story Generation and Story Splitting
Without good requirements, you cannot do good Agile. You need to know how to collect, gather and define requirements. Attend this meeting to learn how to build a real Product Backlog !
Everyone wants to know how to define requirements at the start of an Agile project. Old-school requirements insist that we do analysis, get PERFECT requirements, then do design, then development, then test. Sound familiar??
The results are in: this is a very ineffective approach to creating GREAT software.
The mechanics of creating requirements in an Agile way is very visual, tactile and collaborative. How we do requirements is the very heart of Agile. To really understand software Agility, you must experience how we gather and define requirements.
WARNING:Agile Requirements Gathering might cause discomfort and/or pain in the neck. May cause shortness of breathe in some individuals.
Attend to find out how to start gathering requirements in an Agile way!
All who have an interest in great software with others can attend this meeting. Persons not comfortable creating great software with others may not enjoy this meeting.
Managers, directors and project sponsors as well as executives will get a great deal out this meeting.
Team members and project leaders new to Agile who are looking to really get going with Agile projects
Everyone in Connecticut who cares about genuine and authentic Agile adoptions in their workplaces may want to be at this meeting.
Everyone exits this meeting ready to go with Agile Requirements Gathering teachings, knowledge and direct experience.
WHAT YOU LEARN AT THIS EVENT:
How to generate enough good requirements to actually start coding in as little as 2 hours
How and why using index cards and facilitated meetings create great requirements
Why “user stories” make perfect sense for gathering requirements
What a “persona” is, and how to leverage them to create requirements
How to generate 60 ACTIONABLE requirements per hour
What a User Story Map is good for, and why you care
How avoid soul-sucking death march meetings, and replace them with fun, energizing and productive episodes of learning as you gather requirements
How to teach Agile Requirements Gathering to others in your organization
ABOUT THE SPEAKER
DAN MEZICK
Dan Mezick is an expert adviser on Agile who delivers Agile coaching and guidance to teams, departments and corporate executives. As skilled Open Space facilitator, he has pioneered the use of Open Space in Boston and is the Open Space facilitator for the Agile NYC Open Space 2012 conference held February 27, 2012.
He is the author of The Culture Game, a book of practices, derived from Agile, that managers use to promote more learning and agility inside their teams and the wider organization. He is a frequent speaker at Agile and management conferences and is the keynote speaker for the Northeast Quality Conference 2012.
His coaching clients include Mass Mutual, Hartford Insurance, CIGNA, Sikorsky Aircraft, Zappos Insights, Orpheus Orchestra, and dozens of mid-size organizations.
This is a facilitated workshop. You exit with direct experience gathering and generating genuine Agile Requirements. We focus on a specific web-based application and generate requirements in small facilitated groups.
600PM Intro to Agile and Scrum (with cheese and crackers) Dan Mezick
630PM Intro to Agile Requirements: Core Concepts. Dan Mezick
ANNOUNCING: Agile Day in Connecticut! Featuring Keynote from Scrum Co-creator Ken Schwaber, Expert Session Speakers, and case studies of actual Agile adoptions going on in Connecticut-based companies!
This is an AFTERNOON 1/2 day conference event, designed for you to easily attend during your working day. You work the AM, go to lunch in your usual way, and then BOOK OFF the rest of the day to enjoy some of the best Agile sessions found anywhere!
Ken Schwaber is our keynote speaker for Agile Day in Connecticut !!
We have Agile authority Ken Schwaber keynoting, then a great Agile-adoption case study from inside Connecticut, and more! Come and enjoy a great afternoon of Agile education and socializing with others who are adopting Agile in their Connecticut organizations !
Please consider our GREAT supporter of Agile Connecticut: RALLY SOFTWARE !!
Schedule and Agenda:
1:30PM Welcome and Check-In
1:45PM SESSION 1: Keynote Address by Ken Schwaber, Scrum.Org, on:
THE YEAR JUST PAST
The Standish Group now reports that agile projects are three times more successful than waterfall. People are noticing. Ken will talk about some changes that he and Jeff made to Scrum, how future changes will emerge, and the clarified role of the Product Owner.
2:45PM BREAK
3:00PM SESSION 2: Joe Tindal and Brian Summers of MASTERCAM, on:
AGILE IN THE REAL WORLD
Brian Summers and Joe Tindal brought Agile ideas into their company about 1 year ago. Over 90 people are involved in some way in the transition to Agile at MASTERCAM. One year in, what has changed? What was easy? What is still hard? How easy is it to adopt Agile? What aspects of company culture can help or hurt your Agile adoption? This moderated panel discussion provides the answers.
4:00PM BREAK
4:15PM SESSION 3: Dan LeFebvre, Agile Coach on:
Self-Organization and Transparency: Team Freedom or a Path to Micro-Management?
With visible task boards, burncharts, and daily Scrums; the team has many tools to organize and manage themselves. But can management abuse these tools? Can it turn into a better way to micro-manage? One of the hardest habits that managers have trouble breaking is the need to drive the team by making task assignments and tracking the results. Even those who truly want to help their teams by managing the task board is not really serving them. Scrum calls for self-organizing teams. The Scrum Master’s job is to help teach the team to self-organize. We’ll talk about how to avoid the traps of micro-management and truly lead the team to freedom at work through self-organization.
5:15PMRAFFLE and DONE (books and other goodies !!)
Speaker Biographies:
KEN SCHWABER:
Ken Schwaber is the Scrum pioneer who created Scrum with Jeff Sutherland in the 1990s. Ken is the leader of Scrum.Org, a credentialing and practitioner assessment organization dedicated to improving the professionalism of software development and Scrum practice worldwide. Read Ken’s Wikipedia profile here. Ken is a genuine pioneer of the Agile movement, participating in the creation of the Agile Manifesto, the Agile Alliance and the Scrum Alliance.
JOE TINDAL and BRIAN SUMMERS:
Joe Tindal is the information technology manager at MASTERCAM in Tolland CT who spearheaded the study and adoption of Agile inside the organization. Joe attended numerous Agile-CT user group meetings, did web research and examined books in preparation for adopting Agile inside MASTERCAM.
Brian Summers is a founder and currently the Vice President of MASTERCAM, the leading CNC software company in the USA. MASTERCAM technology is used by thousands of manufacturing organizations, including some truly awesome companies such as Harley Davidson.
DAN LE FEBVRE:
Dan LeFebvre is the founder of DCL Agility, LLC, a provider of agile and Scrum coaching, training, and transition services. He is the first Certified Scrum Coach in New England with over twenty years in software product development as a developer, manager, director, and coach. He has been applying agile practices to successfully deliver products since 2003.
Dan spent two years as the internal agile coach for Kronos, a Boston-based Software Company, where he coordinated and implemented Scrum within the 700 person engineering organization across all sites including Massachusetts, Atlanta, Chicago, Oregon, Montreal, British Columbia, Belgium and India. This resulted in increased visibility into the development process and a reduction in defects by 60% in 18 months.
Dan holds a Master’s degree in Computer Science from Boston University. He is a Certified ScrumMaster, Certified Scrum Professional, and Certified Scrum Coach. He has presented at the Scrum Gathering and local user groups and has contributed articles to the Scrum Alliance and Boston SPIN.
DAN MEZICK
Dan Mezick is an expert adviser on Agile who delivers Agile coaching and guidance to teams, departments and corporate executives. He is the author of The Culture Game, a book of practices derived from Agile that managers use to promote more learning and agility inside their teams and the wider organization. His coaching clients include Mass Mutual, Hartford Insurance, CIGNA, Sikorsky Aircraft, Zappos Insights, Orpheus Orchestra, and dozens of mid-size organizations.
A trip report on advanced Scrum training from Dr. Jeff Sutherland
Meeting Agenda: 6:00 PM: Trip Report on this class PART 01—key takeaways per bullets below. 6:45 PM: Break and Informal Networking 7:00 PM: Trip Report on this class PART 02—NOKIA TEST in detail. Dr. Sutherland presented a ‘balanced scorecard’ to rate your NOKIA TEST compliance. Come to this meeting to take it and walk away knowing how you– and your Scrum implementation– ACTUALLY rate !
7:30 PM: Exercise (The XP game). This is an excellent, FUN group-level game for learning Agile. This highly interactive group-game is very close to actual Agile/Scrum practice and experience, and comes directly from the course. It takes about 1/2 an hour and is enormously fun and entertaining. See the XP game described here. Believe when I tell you, this is a very FUN group-level Agile game.
8:00 PM: Summary and Conclusion
Dr. Jeff Sutherland taught this class. He is the co-creator of Scrum and continues to strongly advance the work. One area is the NOKIA TEST: a simple test and scorecard that tells you if you are doing Scrum. Learn more about THE NOKIA TEST here:
I recently attended an advanced 2-day Scrum class taught by Dr. Jeff Sutherland, the co-creator of Scrum. The course was attended by 10 very experienced Scrum-practitioners.
The class answered every advanced, practical question I had about running Scrums, and generated many NEW questions. This class also had some FANTASTIC exercises.
For the August 12 2008 meeting of the APLN Connecticut, I am providing a trip report review and reiteration of my key content takeaways from this excellent class taught by the co-creator of Scrum.
I’ll be working from some of the actual slides from the class.
This presentation, at the APLN Connecticut Chapter, includes a subset of the following topics from that class, in a 1.5 hour summary format:
Scrum adoption: phases, players and levers
The goals of Scrum
Starting a Scrum Team
Building the Product Backlog and initial Estimating and Planning
Developing better Product Owners and better Business collaboration
Review of values and first principles
First Few Iterations — best practices in Release Planning, Sprint Planning, Daily Scrum, Sprint Work, Sprint Review, Retrospectives
Developing better team flow; moving the definition of Done
Use of Release and Sprint Burndown Charts
Other metrics related to Scrum Teams
Release Planning during the life of the effort
Impediments Management: Identifying, prioritizing and acting on Impediments (again and again)
When Push comes to Shove
Better Engineering Practices
Business Value and the integration of Scrum with the Business side of the firm
The problem of getting the coder to know what the end-customers really want, and only provide the top value features
“Ba”: Why, what and how?
More Useful Information Radiators
The winning spirit of a Scrum Team
Developing better Teams and better ScrumMasters and better Product Owners
How much is a ScrumMaster worth? How much is a Product Owner worth?
Selling Scrum: Why, when, where, and how
Better applications of the Scrum of Scrums concept
Where do Managers and Stakeholders fit in?
Moving from 2x improvement to 10x improvement
Spreading Scrum throughout the organization
Scrum center: why it matters and how to return there
Meeting Agenda: 6:00 PM: Trip Report on this class PART 01—key takeaways per bullets below. 6:45 PM: Break and Informal Networking 7:00 PM: Trip Report on this class PART 02—NOKIA TEST in detail
7:30 PM: Exercise (The XP game). This is an excellent, FUN group-level game for learning Agile. This highly interactive group-game is very close to actual Agile/Scrum practice and experience, and comes directly from the course. It takes about 1/2 an hour and is enormously fun and entertaining. See the XP game described here. Believe when I tell you, this is a very FUN group-level Agile game.
8:00 PM: Summary and Conclusion
Dr. Jeff Sutherland taught this class. He is the co-creator of Scrum and continues to strongly advance the work. One area is the NOKIA TEST: a simple test and scorecard that tells you if you are doing Scrum. Learn more about THE NOKIA TEST here:
About the Speaker- Dan Mezick
A Scrum Coach and a certified Scrum Master, Dan is the leader of the APLN Connecticut Chapter. He is an invited speaker at Agile2007 and Agile2008 and is currently delivering Scrum coaching to some of the largest insurance companies in the world. In addition to Scrum coaching and education, his company New Technology Solutions delivers hands-on Visual Studio, C#, and ASP.NET training. Learn more at Dan’s Scrum Coaching page. Contact Dan at dan.mezick[at]newtechusa(.com)