Prime/OS™ Terms of Art & Glossary

words

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Authority: The right to do work. See also BART

Authority Projection: The almost automatic characterization of the Prime/OS consultant as an authority figure, often leading to various impediments to progress in the client organization

BART: An acronym representing Boundary, Authority, Role and Task. (link)

Chapter of Learning: In Prime/OS™, the period bounded by a beginning and ending Open Space event. In Prime/OS, a Chapter is at least 90 days.

Consent: Willing, opt-in support for a proposal.

Communitas: The spirit of community, as described in the works of Victor Turner and others. See also TURNER, VICTOR

Culture Game, The: A book by Daniel Mezick that asserts that culture is experienced as a game by all the members. (link) See also MEZICK, DANIEL

Denning, Steven: Author of the book LEADERSHIP STORYTELLING (see also,) which is useful for examination by formally authorized leaders considering using the Prime/OS™ methodology

Facilitator: In Open Space and other meeting formats, a role occupied by a person who works to make the process easier for members to participate in and enjoy.

Game Mechanics: The specific features of a game that define how effective the game is in creating engagement. Well-formed games have well-formed game mechanics, especially the following features: clear goal(s), clear rules, a clear way to track progress, and opt-in participation.

GPL: The license under which The “General Purpose License”, an open-source license for software and written works which encourages innovation, and collaborative development. (link)

Group Relations: A community of practice focused on the study of leadership, authority and unconscious processes in groups. (link)

Invitation: In Prime/OS™, the offered opportunity, by formally authorized organizational leaders, to engage in an activity or take and action, typically the act of attending an organizational event, or participate in a process. Genuine invitations do not have sanctions or any other implied or expressed (negative) consquences.

Liminality: An unstable state of transition between two stable states. A person is said to be experiencing liminality when they are engaged to be married, changing jobs, or moving their residence from one place to another. An organization is said to be liminal when it is moving from one way working to another, for example during the initial stages of adopting new methodologies, organizing structures, or processes. See also VICTOR TURNER

Leadership Storytelling: In Prime/OS™, the act of filling a social space with meaning with intent to reduce anxieties, worries and liminality in the organization. Also, the title of a useful book by Steven Denning. See also LIMINALTY

Mandate: In an process of organizational change, a command or other communication that creates compulsory participation without regard for what the participant wants, thinks or feels. See also INVITATION

Master of Ceremonies: In a passage rite, an essential role. In Prime/OS™, this role is occupied by the Prime/OS™ practitioner, typically an organizational consultant.

McGonigal, Jane: Author of the book REALITY IS BROKEN. (see also.)

Mezick, Daniel: Author of the book THE CULTURE GAME and originator of the Prime/OS™ methodology. (link) See also CULTURE GAME, THE

Open Source: A type of license that promotes attribution, innovation, community,  and collaborative effort. Prime/OS™ is published as open source culture technology. See also GPL

Open Space: A meeting format with related planning, arranging, execution and after-event followup. The Open Space meeting format supports and encourages self-organization and self-management. (link) See also OPEN SPACE TECHNOLOGY: A USER GUIDE

Open Space Technology, a Users Guide: A book by Harrison Owen describing a complete definition of the Open Space meeting format. (link)

Opt-in Participation: In a game, a feature of “good-game” mechanics. All good games have clear goals, clear rules, a way to track progress, and opt-in participation. See also MANDATE

Owen, Harrison: Originator and formulator with others of Open Space, a meeting format with related processes which supports and encourages high levels of self-management and self-organization at the level of group. (link)

Passage Rite: In cultural anthropology and in societies generally, a ritual in which the social status of the participants changes. The Prime/OS™ methodology facilitates the design and construction of a passage rite for modern teams, tribes and business enterprises. See also LIMINALTY, COMMUNITAS, MASTER OF CEREMONIES

Quiet Period: In Prime/OS™, a period of 30 days following a passage-rite period of at least 90 days. The passage rite in Prime/OS™ is starts and ends with an Open Space event of at least 1 day. During the Quiet Period, the Prime/OS™ consultant does not communicate with the organization.

Reality is Broken: An important book by Jane McGonical.  This book provides a useful and clear definition for the word GAME; see page 22. (link) See also MCGONIGAL, JANE

Signal Event: In Prime/OS, an action by formally authorized leaders that signals a shift in company culture, in the direction of more openness, more enterprise-wide dialogue and more innovation across the organization

Signaling: The transmisssion of communication from a sender to a receiver. Signaling can be verbal, non-verbal or a combination of both. Signaling is an important topic of study for leaders who are considering Prime/OS a a method of igniting engagement across the enterprise.

Turner, Victor: Author of several important books in the domain of cultural anthropology which  have influenced the formulation of Prime/OS and derivative works that are build upon it, such as Open Agile Adoption.

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