SKETCH YOU CAN: DEMYSTIFYING A GREAT COLLABORATION TECHNIQUE
Note: This was a session accepted and delivered at the Agile2013 conference and got great reviews!
“This meeting is a waste of my time.” When was the last time you had that thought? Was it because the conversation wasn’t focused, or people couldn’t agree, or maybe they were in violent agreement, but couldn’t see it? How easily do you think you can get this meeting back on track? In this session, you will learn a skill that you can apply on the spot that will help you focus the conversation and drive to consensus. Everything you need is probably already in the room.
This technique is specifically for conversations around the features, functions, and behaviors of your product. Most people are visual thinkers, so give them something visual to focus on. You can do that by walking up to the whiteboard and drawing out what people are talking about. By visually capturing the conversation in a public way, you will help all participants understand each other and come to consensus faster. “But I can’t draw,” you say. Neither can I, and I’ve been successfully using this technique for over 15 years. If you can draw a straight-ish line and a box, you have all the drawing skills necessary.
In this engaging workshop, you will learn how to create a basic sketch of an interface using some simple sketching techniques and UX principles as well as practice thinking-on-your-feet that will help you comfortably do this with a group.
I have used this technique to help teams focus the conversation, visualize the requirements they were requesting, quickly experiment with new ideas, and provide detailed input that I can use to design the outcome. Often, the sketch (or a photo of it) acts as the deliverable for simple problems, eliminating the need for more formal wireframes. This technique is accessible to everyone. You don’t need any special software and anyone on the team can use it. Pick up the pen and get on track again.
About the Speaker:
Jeremy Kriegel has been designing great user experiences (UX) for 15 years. Just as we need to understand the needs and context of users to craft a design solution, Jeremy believes that success also requires us to look at the business context to craft an appropriate design process. From start-ups to Fortune 100 companies, as a consultant or on an internal team, he has seen a lot of different scenarios that each required their own approach. He brings this diversity of experience to bear in adapting UX to agile methodologies, finding the balance appropriate for each business. Currently, Jeremy leads is the UX Director for Gemvara, a custom jewelry startup.
6:00 pm Introduction
6:30 pm Food, beverages, and socializing
6:50 pm Main event
7:50 pm Done
8:15 pm Done Done
1 International Place (6th floor)
Boston, MA 02110
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